![]() ![]() also, when exporting from iclone, both default to the "z" system in the export options. Required Tools > What is iClone iClone is a real-time 3D animation software that includes character animation, scene design, cinematic storytelling and much more, in one real-time engine. both blender and ue5 come in 90 clockwise, and both use the z up coordinate system in their native programs. i tried the >import tiles as uv setskeep mappingno center snap< gives a much better result of the import, as the figure is places on the plane, center of the grid. 1.51 Status: Active Issue 708 Failed to load content in caracter creator and Iclone 6 I am on my first use of iclone 6 and Iclone Caracter creator, sine 2 month I upgrade to iclone 6 I haven't got any chance to use it. Custom Facial Expressions: Use iClone 3DXchange > Expression editor > export iAvatar to iClone6.5 or Character Creator 1. Weight Map can be saved manually as textures and re-linked. I am on my first use of iclone 6 and Iclone Caracter creator, sine 2 month I upgrade to iclone 6 I havent got any chance to use it. so of course as it automatically switches to auto-map you lose the textures. However, you can apply the following fixes in Character Creator 1.5 for your specific problems: - Use Modify > Edit Hide Mesh to repair meshes. 1-Open your character from CC to Iclone.More. forgot to mention that ALL files gave the uv too big prompt on import. the animation data of animated accessory didnt transfer to unreal engine. ![]() im using 2022.29, but all versions read the same. setup tool for Character Creator 3, Character Creator 4, iClone 7 and iClone 8. ![]() How come in your screencap your window reads "swap x and y axis"?!? mine reads: "z-up coordinate system". 5f1 and URP/Shadergraph 14 or later recommended) and open SampleScene. ![]()
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